- Sente (Endgame)
Sente (Endgame)
| Learn | Practice |definition:A move that the opponent cannot ignore it without taking an unacceptable loss. In the engame, it refers to a position where two groups are adjacent to each other and one player has sente here and the other does not. - Gote (Endgame)
Gote (Endgame)
| Learn | Practice |definition:A move that the opponent can ignore. - Reverse Sente
Reverse Sente
| Learn | Practice |definition:This is a gote move for you that prevents an opponent's sente move. It often is larger than it seems in value and often should be played before bigger gote moves. - Double Sente
Double Sente
| Learn | Practice |definition:A position where both players have sente moves and thus it is more urgent to play there. As soon as positions no longer have aji that makes them invadalble or killable, double sente moves are often the next best to play. - Double Gote
Double Gote
| Learn | Practice |definition:A move that is gote for both players. These are the least valuable to play and often should be played last. - Hane and Connect
Hane and Connect
| Learn | Practice |definition:becomes_more_valuable_if: - Mutual 2nd Line on Side
Mutual 2nd Line on Side
| Learn | Practice |
definition:sente_value:Double Sentepoint_value:2type:endgame position - Mutual 2nd Line at Corner
Mutual 2nd Line at Corner
| Learn | Practice |definition:point_value:7type:endgame position - Mutual 2nd Line - Side - Liberty Shortage
Mutual 2nd Line - Side - Liberty Shortage
| Learn | Practice |
definition:Similar to the Mutual 2nd Line on Side, but white has a liberty shortage after the hane that prevents white from responding on the first line.sente_value:Double Sentepoint_value:6type:endgame position - Mutual 3rd Line On Side With Space
Mutual 3rd Line On Side With Space
| Learn | Practice |
sente_value:Double Sentepoint_value:6 - The Monkey Jump
The Monkey Jump
| Learn | Practice |
sente_value:Sentepoint_value:9 - Blocking the Monkey Jump
Blocking the Monkey Jump
| Learn | Practice |sente_value:Reverse Sentepoint_value:9 - Sente moves are twice as much as gote moves
Sente moves are twice as much as gote moves
| Learn | Practice |explanation:... - Don't play endgame moves in the middle game
Don't play endgame moves in the middle game
| Learn | Practice |explanation:Even if you see endgame moves that would be double sente in the endgame, they are often not big enough to warrant playing them early. This is a way of saying that they are only truly sente IN the endgame when the relative point value of such moves becomes larger. Playing good endgame moves too early can be a huge mistake if there are bigger or more urgent moves on the board. Playing endgame moves too early can also result in removing your opponent's bad aji and make their positions less exploitable, invadable, or reducible down the line.
- Endgame Principles
- Counting Practice
- Noticing Sente / Gote / Reverse Sente / Double Sente
- Endgame Tesuji
- Endgame Life and Death Situations
- Endgame Implications for Shapes and Joseki